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Scroll down to the Prebuilt binaries header. Open the version you need (e.g. Linux) and download the newest file (the dates are shown) uncompress and add the files to the main directory of the windows build of your game. Point GJ to the new binaries for the specific platform. For faster installation on operating systems where there is no pre-built binary (RPM-based Linux releases, older OSX releases, or if you are unable to install the latest XCode on OSX), it is possible to install OpenModelica on a virtual machine.We provide a pre-built VM that contains all libraries and clients that come with OpenModelica. You will need a virtualization engine such as VirtualBox.

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vcpkg is a command-line package manager for C++. It greatly simplifies the acquisition and installation of third-party libraries on Windows, Linux, and MacOS. If your project uses third-party libraries, we recommend that you use vcpkg to install them. vcpkg supports both open-source and proprietary libraries. All libraries in the vcpkg Windows catalog have been tested for compatibility with Visual Studio 2015, Visual Studio 2017, and Visual Studio 2019. Between the Windows and Linux/MacOS catalogs, vcpkg now supports over 1900 libraries. The C++ community is adding more libraries to both catalogs on an ongoing basis.

Simple yet flexible

With a single command, you can download sources and build a library. vcpkg is itself an open-source project, available on GitHub. It's possible to customize your private vcpkg clones in any way you like. For example, specify different libraries, or different versions of libraries than the ones found in the public catalog. You can have multiple clones of vcpkg on a single machine. Each one may be set to produce a custom collection of libraries, with your preferred compilation switches. Each clone is a self-contained environment with its own copy of vcpkg.exe that operates only on its own hierarchy. vcpkg isn't added to any environment variables, and has no dependency on the Windows Registry or Visual Studio.

Sources, not binaries

For libraries in the Windows catalog, vcpkg downloads sources instead of binaries1. It compiles those sources using the most recent version of Visual Studio that it can find. In C++, it's important that both your application code and any libraries you use are compiled by the same compiler, and compiler version. By using vcpkg, you eliminate or at least greatly reduce the potential for mismatched binaries and the problems they can cause. In teams that are standardized on a specific version of a compiler, one team member can use vcpkg to download sources and compile a set of binaries. Then they can use the export command to zip up the binaries and headers for other team members. For more information, see Export compiled binaries and headers below.

You can also create a vcpkg clone that has private libraries in the ports collection. Add a port that downloads your prebuilt binaries and headers. Then, write a portfile.cmake file that simply copies those files to the preferred location.

1Note: sources are unavailable for some proprietary libraries. In these cases, vcpkg downloads compatible prebuilt binaries.

Installation

Clone the vcpkg repo from GitHub: https://github.com/Microsoft/vcpkg. You can download to any folder location you prefer.

Run the bootstrapper in the root folder:

  • bootstrap-vcpkg.bat (Windows)
  • ./bootstrap-vcpkg.sh (Linux, MacOS)

Search the list of available libraries

To see what packages are available, at the command prompt type: vcpkg search

This command enumerates the control files in the vcpkg/ports subfolders. You'll see a listing like this:

You can filter on a pattern, for example vcpkg search ta:

Install a library on your local machine

After you get the name of a library by using vcpkg search, you use vcpkg install to download the library and compile it. vcpkg uses the library's portfile in the ports directory. If no triplet is specified, vcpkg will install and compile for the default triplet for the target platform: x86-windows, x64-linux.cmake, or x64-osx.cmake.

For Linux libraries, vcpkg depends on gcc being installed on the local machine. On MacOS, vcpkg uses Clang.

When the portfile specifies dependencies, vcpkg downloads and installs them too. After downloading, vcpkg builds the library by using the same build system the library uses. CMake and (on Windows) MSBuild projects are preferred, but MAKE is supported, along with any other build system. If vcpkg can't find the specified build system on the local machine, it downloads and installs it.

For CMAKE projects, use CMAKE_TOOLCHAIN_FILE to make libraries available with find_package(). For example:

List the libraries already installed

After you've installed some libraries, you can use vcpkg list to see what you have:

Integrate with Visual Studio (Windows)

Per-user

Run vcpkg integrate install to configure Visual Studio to locate all vcpkg header files and binaries on a per-user basis. There's no need for manual editing of VC++ Directories paths. If you have multiple clones, the clone you run this command from becomes the new default location.

Now you can #include headers simply by typing the folder/header, and autocomplete assists you. No additional steps are required for linking to libs or adding project references. The following illustration shows how Visual Studio finds the azure-storage-cpp headers. vcpkg places its headers in the /installed subfolder, partitioned by target platform. The following diagram shows the list of include files in the /was subfolder for the library:

Per project

If you need to use a specific version of a library that's different from the version in your active vcpkg instance, follow these steps:

  1. Make a new clone of vcpkg
  2. Modify the portfile for the library to obtain the version you need
  3. Run vcpkg install <library>.
  4. Use vcpkg integrate project to create a NuGet package that references that library on a per-project basis.

Integrate with Visual Studio Code (Linux/MacOS)

Run vcpkg integrate install to configure Visual Studio Code on Linux/MacOS. This command sets the location of the vcpkg enlistment and enables IntelliSense on source files.

Target Linux from Windows via WSL

You can produce Linux binaries on a Windows machine by using the Windows Subsystem for Linux, or WSL. Follow the instructions to Set up WSL on Windows 10, and configure it with the Visual Studio extension for Linux. It's okay to put all your built libraries for Windows and Linux into the same folder. They're accessible from both Windows and WSL.

Export compiled binaries and headers

It's inefficient to make everyone on a team download and build common libraries. A single team member can use the vcpkg export command to create a common zip file of the binaries and headers, or a NuGet package. Then, it's easy to share it with other team members.

Update/upgrade installed libraries

The public catalog is kept up to date with the latest versions of the libraries. To determine which of your local libraries are out-of-date, use vcpkg update. When you're ready to update your ports collection to the latest version of the public catalog, run the vcpkg upgrade command. It automatically downloads and rebuilds any or all of your installed libraries that are out of date.

By default, the upgrade command only lists the libraries that are out of date; it doesn't upgrade them. To actually upgrade the libraries, use the --no-dry-run option.

Upgrade Options

  • --no-dry-run Perform the upgrade; when not specified, the command only lists the out-of-date packages.
  • --keep-going Continue installing packages even if one fails.
  • --triplet <t> Set the default triplet for unqualified packages.
  • --vcpkg-root <path> Specify the vcpkg directory to use instead of current directory or tool directory.

Upgrade example

The following example shows how to upgrade only specified libraries. vcpkg automatically pulls in dependencies as necessary.

Contribute new libraries

You can include any libraries you like in your private ports collection. To suggest a new library for the public catalog, open an issue on the GitHub vcpkg issue page.

Remove a library

Type vcpkg remove to remove an installed library. If any other libraries depend on it, you're asked to rerun the command with --recurse, which causes all downstream libraries to be removed.

You must credit the author.Random Use forever in an unlimited number of projects. Artbeats hd rapidshare downloads. You must credit the author.Newest Use forever in an unlimited number of projects.

Customize vcpkg

You can modify your clone of vcpkg in any way you like. You can even create multiple vcpkg clones, then modify the portfiles in each one. That's a simple way to obtain specific library versions, or to specify particular command-line parameters. For example, in an enterprise, individual groups of developers might work on software that has a set of dependencies specific to their group. The solution is to set up a clone of vcpkg for each team. Then, modify the clones to download the library versions and set the compilation switches that each team needs.

Uninstall vcpkg

Just delete the vcpkg directory. Deleting this directory uninstalls the vcpkg distribution, and all the libraries that vcpkg has installed.

Send feedback about vcpkg

Use the vcpkg contact --survey command to send feedback to Microsoft about vcpkg, including bug reports and suggestions for features.

Opencv prebuilt binaries

The vcpkg folder hierarchy

All vcpkg functionality and data is self-contained in a single directory hierarchy, called an 'instance'. There are no registry settings or environment variables. You can have any number of instances of vcpkg on a machine, and they won't interfere with each other.

The contents of a vcpkg instance are:

  • buildtrees -- contains subfolders of sources from which each library is built
  • docs -- documentation and examples
  • downloads -- cached copies of any downloaded tools or sources. vcpkg searches here first when you run the install command.
  • installed-- Contains the headers and binaries for each installed library. When you integrate with Visual Studio, you're essentially telling it add this folder to its search paths.
  • packages -- Internal folder for staging between installs.
  • ports -- Files that describe each library in the catalog, its version, and where to download it. You can add your own ports if needed.
  • scripts -- Scripts (cmake, powershell) used by vcpkg.
  • toolsrc -- C++ source code for vcpkg and related components
  • triplets -- Contains the settings for each supported target platform (for example, x86-windows or x64-uwp).

Command-line reference

CommandDescription
vcpkg search [pat]Search for packages available to install
vcpkg install <pkg>..Install a package
vcpkg remove <pkg>..Uninstall a package
vcpkg remove --outdatedUninstall all out-of-date packages
vcpkg listList installed packages
vcpkg updateDisplay list of packages for updating
vcpkg upgradeRebuild all outdated packages
vcpkg hash <file> [alg]Hash a file by specific algorithm, default SHA512
vcpkg integrate installMake installed packages available user-wide. Requires admin privileges on first use
vcpkg integrate removeRemove user-wide integration
vcpkg integrate projectGenerate a referencing NuGet package for individual VS project use
vcpkg export <pkg>.. [opt]..Export a package
vcpkg edit <pkg>Open up a port for editing (uses %EDITOR%, default 'code')
vcpkg create <pkg> <url> [archivename]Create a new package
vcpkg cacheList cached compiled packages
vcpkg versionDisplay version information
vcpkg contact --surveyDisplay contact information to send feedback.

Options

OptionDescription
--triplet <t>Specify the target architecture triplet. (default: %VCPKG_DEFAULT_TRIPLET%, see also vcpkg help triplet)
--vcpkg-root <path>Specify the vcpkg root directory (default: %VCPKG_ROOT%)

InfoDon’t expect that you can build app for all platforms on one platform.If your app has native dependency, it can be compiled only on the target platform unless is not used.is a solution, but most node modules prebuilt binaries.macOS Code Signing works only on macOS.Free public is used to build Electron app for Linux on Windows. On macOS/Linux you can build Electron app for Windows locally, except Appx for Windows Store (in the future (feel free to file issue) electron-build-service will support Appx target).You can use build servers — e.g. To build macOS/Linux apps and to build Windows app.By default build for current platform and current arch. Use CLI flags -mac, -win, -linux to specify platforms. And -ia32, -x64 to specify arch.For example, to build app for MacOS, Windows and Linux.

Image: Visual Studio 2017 platform: - x64 cache: - nodemodules - '%USERPROFILE%.electron' init: - git config -global core.autocrlf input install: - ps: Install-Product node 10 x64 - yarn buildscript: - yarn dist test: off macOSAll required system dependencies (except rpm) will be downloaded automatically on demand on macOS 10.12+ (macOS Sierra). On Travis, please add osximage: xcode10.2 (see above sample.travis.yml).To build rpm: brew install rpm.

LinuxYou can use to avoid installing system dependencies.To build app in distributable format for Linux. TipIf you don’t need to build Windows, use image electronuserland/builder (wine is not installed in this image). Provided Docker Images. electronuserland/builder or electronuserland/builder:12 — NodeJS 10 and required system dependencies. Based on builder:base. Use this image if you need to build only Linux targets.

electronuserland/builder:wine — Wine, NodeJS 10 and required system dependencies. Based on builder:10. Use this image if you need to build Windows targets.

electronuserland/builder:wine-mono — Mono for Squirrel.Windows. Based on builder:wine. Use this image if you need to build Squirrel.Windows target. electronuserland/builder:wine-chrome — google-chrome-stable and xvfb are available — you can use this image for headless testing of Electron application.

Based on builder:wine. electronuserland/builder:base — Required system dependencies. Not supposed to be used directly.

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